Candy Cave is a multiplayer mobile game we created from  2013-2015. Our initial idea was to make an rpg that was cute and easy for kids to understand. Like Diablo but with candy.      Problems & Opportunities we wanted to solve     Local multipl
  Core idea   Build a cute endless diablo with seamless local multiplayer using a free to play business model.    Address grim-dark theme by switching to cute/candy  Address local multiplayer friction by using automatic peer discovery  Adopted free t
  What went well      Technology   We were able to solve the local multiplayer problems we originally identified  We created a level editor that was easy to use   Using level tiles we procedurally generated dungeon floors   Content & Design   Our
  What went poorly     Average number of players in any given session was just around ~1.1, so while we had solved the technical problem for multiplayer most players played single player.  We think this is because most people discovering the game are
  Outcomes     Game got ~50,000 downloads and negligible revenue  Team got valuable game experience which landed two of the members jobs in the game industry
  Takeaways   Needed to release earlier  Needed to play test more often  Needed to understand our reference games better  Needed to solve the right problems, for example internet multiplayer would have been easier technically and more players would h
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