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 SideTrack is project management software with a focus on musicians and the music industry
 Our mission when creating SideTrack was to help musicians collaborate in the digital space. We found that while there is a lot of different project management software and many different music mixing software neither overlapped or were cross functio
 we had a team of five people. My role was UX/UI designer, we all five shared responsibilities through out the design process. From research to prototype. Our deliverable was a high fidelity figma prototype. Tools used: Miro, Google suite, figma, inv
 During our research phase we started out with the idea that musicians needed a way to collaborate remotely or hold jam sessions. after interviews and a survey we found that unless we could figure out a way to eliminate latency there was no solution
 After going over our data again looking for a different pain point to solve we found that most survey participants used many different services to plan and create a music project. After sending out a second survey relating to music project managemen
 With our research in mind we came up with the idea for a project management software that integrated key music services and had features directed at creating a music oriented project.
 Our focus while ideating was to create a few features aimed at the music industry that were not standard to project management software. The answer to this was our audio comment recording feature. This feature allows users to record comments over an
 The visual design we wanted for our prototype was something that looked electric and technological. When prototyping we focused on creating the flows for the features we felt were non standard as we thought the more standard project management featu
 Through testing we found that our users thought our original design was a bit busy. To solve this problem we decided to allow users to minimize widgets they were not using. We also felt that in the future if we added a short and thoughtful tutorial
 Overall we found that we learned a lot while working on this project and found that research is very important when trying to create an empathetic product. Our hope for the future for this product are to find stakeholders and to continue iterating o
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